Dispel Law

Schools: Abjuration [Chaotic]
Level: Chaos 5, Clr 5
Components: V, S, DF
Casting Time: 1 action
Range: Touch
creature or object: The character and a touched lawful creature from another plane; or the character and an enchantment or lawful spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: See text
Spell Resistance: See text

Flickering, yellow, chaotic energy surrounds the character. This power has three effects:

1. The character gains a +4 deflection bonus to AC against attacks by lawful creatures.

2. On making a successful melee touch attack against a lawful creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.

3. With a touch, the character can automatically dispel any one enchantment cast by a lawful creature or any one lawful spell. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by dispel law. Saving throws and SR do not apply to this effect. This use discharges and ends the spell.