One or more orbs of fire about 3 inches across shoot from your palm at their targets. You must succeed at a ranged touch attack to hit your target. The orbs deal a total of 1d6 points of fire damage per caster level (maximum 15d6), divided any way you see fit, but a single orb must deal at least 1d6 points of damage. You declare the damage division before making your attack rolls.
A creature struck directly takes the orb's damage, and the flash of heat dazes it for 1 round. A dazed creature can take no actions (but defends itself normally). A successful fortitude save reduces damage by half and negates the daze effect.
If you miss, fire splashes in a 10-foot burst, dealing 2 points per die of damage dealt by that orb. A successful reflex save reduces splash damage by half.