Harm

Schools: Necromancy
Level: Clr 6, Destruction 6, Drd 7
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Harm damages a subject with negative energy that causes the loss of all but 1d4 hit points.

If used on an undead creature (requires a successful touch attack), harm acts like heal.