Hold Animal

Schools: Enchantment (Compulsion)
Schools: [Mind-Affecting]
Level: Animal 2, Drd 2, Rgr 2
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Target: One animal
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The subject freezes in place, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.

A winged creature who is held cannot flap its wings and falls. A swimmer can't swim and may drown.

Hold animal does not work on beasts, magical beasts, or vermin.