Insanity

Schools: Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

Creatures affected by this spell behave randomly, as indicated on the following table:

1d10 Behavior

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1 Wander away for 1 minute (unless prevented)

2-6 Do nothing for 1 round

7-9 Attack nearest creature for 1 round

10 Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature's turn. Any creature who is attacked automatically attacks its attackers on its next turn.

Remove curse does not remove insanity. Greater restoration, limited wish, miracle, and wish can restore the creature.