Random Action

Schools: Enchantment (Compulsion) [Mind-Affecting]
Level: Clr 1
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes

The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:

1d8 Action

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1 Attack self (succeed on any attack roll other than a natural 1).

2 Attack nearest being (for this purpose, a familiar counts as part of the subject's "self").

3 Flee away from caster at top possible speed.

4 Drop anything held.

5 Stand motionless (as if stunned).

6 Do nothing but defend (total defense).

7 Speak (in the subject's native tongue, usually regarding surface thoughts) or make noises (if not capable of speech).

8 Attack caster with melee or ranged weapons (or close with caster if attacking is not possible).

Nothing can affect this die roll in any way. It is always entirely random.