This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 2nd-level list on the Summon Monster table below or 1d3 outsiders of the same type from the 1st-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.
2nd Level
Celestial eagle (animal) CG
Formian worker LN
Lemure (devil) LE
Fiendish squid (animal) LE
Fiendish wolf (animal) LE
Fiendish shark, NE
Medium-size (animal)
Fiendish viper (animal)Tiny CE
Fiendish hyena (animal) [treat as CE wolf (animal)]
Fiendish octopus (animal) CE
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.