Summon Monster III

Schools: Conjuration (Summoning) [see text]
Level: Brd 3, Clr 3, Sor/Wiz 3
Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.

The spell conjures one of the creatures from the 3rd-level list on the Summon Monster table below, 1d3 creatures of the same type from the 2nd-level list, or 1d4+1 creatures of the same type from the 1st-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.

3rd Level

Celestial bear, black LG (animal)

Celestial bison (animal) NG

Triton NG

Celestial dire badger CG

Azer LN

Elemental, Small N

Thoqqua N

Fiendish dire weasel LE

Fiendish gorilla (animal) LE

Fiendish snake, constrictor (animal) LE

Fiendish boar NE

Fiendish dire bat NE

Fiendish lizard, giant (animal) NE

Salamander, Small NE

Fiendish shark, Large (animal) NE

Fiendish viper, Small snake (animal) CE

Fiendish crocodile (animal) CE

Dretch CE

Fiendish leopard (animal) CE

Fiendish wolverine (animal) CE

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.