This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 4th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 3rd-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.
4th Level
Lantern archon (celestial) LG
Giant owl NG
Giant eagle CG
Celestial lion (animal) CG
Tojanida, Small N
Xorn, Small N
Arrowhawk, Small N
Magmin CN
Imp (devil) LE
Fiendish dire ape LE
Fiendish dire wolf LE
Hell hound LE
Varguouille NE
Fiendish viper, Medium-size CE
snake (animal) Howler CE
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.