Summon Monster V

Schools: Conjuration (Summoning) [see text]
Level: Brd 5, Clr 5, Sor/Wiz 5
Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.

The spell conjures one of the creatures from the 5th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 4th-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.

5th Level

Celestial bear, brown (animal) LG

Hound archon (celestial) LG

Celestial orca, whale NG

(animal) Celestial pegasus CG

Celestial dire lion CG

Formian warrior LN

Elemental, Medium-size N

Mephit, any N

Arrowhawk, Medium-size N

Tojanida, Medium-size N

Achaierai LE

Fiendish griffon LE

Fiendish snake, giant LE

constrictor (animal)

Yeth hound NE

Fiendish dire boar NE

Fiendish rhinoceros (animal) NE

Fiendish shark, Large (animal) NE

Salamander, Medium-size NE

Shadow mastiff NE

Fiendish viper, Large (animal) CE

Quasit CE

Fiendish dire wolverine CE

Fiendish giant crocodile (animal) CE

Fiendish tiger (animal) CE

Fiendish girallon CE

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.