This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 5th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 4th-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.
5th Level
Celestial bear, brown (animal) LG
Hound archon (celestial) LG
Celestial orca, whale NG
(animal) Celestial pegasus CG
Celestial dire lion CG
Formian warrior LN
Elemental, Medium-size N
Mephit, any N
Arrowhawk, Medium-size N
Tojanida, Medium-size N
Achaierai LE
Fiendish griffon LE
Fiendish snake, giant LE
constrictor (animal)
Yeth hound NE
Fiendish dire boar NE
Fiendish rhinoceros (animal) NE
Fiendish shark, Large (animal) NE
Salamander, Medium-size NE
Shadow mastiff NE
Fiendish viper, Large (animal) CE
Quasit CE
Fiendish dire wolverine CE
Fiendish giant crocodile (animal) CE
Fiendish tiger (animal) CE
Fiendish girallon CE
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.