This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 6th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 5th-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.
6th Level
Celestial dire bear LG
Celestial unicorn CG
Elemental, Large N
Rast N
Xorn, Medium-size N
Slaad, red CN
Chaos beast CN
Kyton LE
Barbazu (devil) LE
Bezekira LE
Erinyes (devil) LE
Belker NE
Fiendish viper, Huge snake (animal) CE
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.