Summon Monster VI

Schools: Conjuration (Summoning) [see text]
Level: Brd 6, Clr 6, Sor/Wiz 6
Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.

The spell conjures one of the creatures from the 6th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 5th-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.

6th Level

Celestial dire bear LG

Celestial unicorn CG

Elemental, Large N

Rast N

Xorn, Medium-size N

Slaad, red CN

Chaos beast CN

Kyton LE

Barbazu (devil) LE

Bezekira LE

Erinyes (devil) LE

Belker NE

Fiendish viper, Huge snake (animal) CE

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.