Summon Monster VII

Schools: Conjuration (Summoning) [see text]
Level: Clr 7, Sor/Wiz 7
Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.

The spell conjures one of the creatures from the 7th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 6th-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.

7th Level

Celestial elephant (animal) NG

Avoral guardinal (celestial) NG

Djinni CG

Ravid [alone] N

Elemental, Huge N

Invisible stalker N

Xorn, Large N

Arrowhawk, Large N

Tojanida, Large N

Slaad, blue CN

Hamatula (devil) LE

Osyluth (devil) LE

Fiendish dire tiger CE

Bebilith CE

Fiendish octopus, giant (animal) CE

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.