This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 7th-level list on the Summon Monster table below, 1d3 creatures of the same type from the 6th-level list, or 1d4+1 creatures of the same type from a lower-level list. The character chooses which creature to summon, and can change that choice each time the spell is cast.
7th Level
Celestial elephant (animal) NG
Avoral guardinal (celestial) NG
Djinni CG
Ravid [alone] N
Elemental, Huge N
Invisible stalker N
Xorn, Large N
Arrowhawk, Large N
Tojanida, Large N
Slaad, blue CN
Hamatula (devil) LE
Osyluth (devil) LE
Fiendish dire tiger CE
Bebilith CE
Fiendish octopus, giant (animal) CE
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.