This spell summons a natural creature. It appears there the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the creature, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 3rd-level list on the Summon Nature's Ally table below, 1d3 creatures of the same type from the 2nd-level list, or 1d4+1 creatures of the came type from the 1st-level list. All the creatures on the table are neutral unless otherwise noted.
3rd Level
Ape (animal)
Bear, black (animal)
Bison
Boar
Crocodile (animal)
Dire badger
Dire bat
Dire weasel
Elemental, Small
Leopard (animal)
Lizard, giant (animal)
Salamander, Small [neutral evil]
Satyr [without pipes]
Shark, Large (animal)
Snake, constrictor (animal)
Thoqqua
Viper, Medium-size (animal)
Wolverine (animal)
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.