Summon Nature's Ally III

Schools: Conjuration (Summoning) [see text]
Level: Drd 3, Rgr 3
Components: V, S, DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons a natural creature. It appears there the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the creature, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.

The spell conjures one of the creatures from the 3rd-level list on the Summon Nature's Ally table below, 1d3 creatures of the same type from the 2nd-level list, or 1d4+1 creatures of the came type from the 1st-level list. All the creatures on the table are neutral unless otherwise noted.

3rd Level

Ape (animal)

Bear, black (animal)

Bison

Boar

Crocodile (animal)

Dire badger

Dire bat

Dire weasel

Elemental, Small

Leopard (animal)

Lizard, giant (animal)

Salamander, Small [neutral evil]

Satyr [without pipes]

Shark, Large (animal)

Snake, constrictor (animal)

Thoqqua

Viper, Medium-size (animal)

Wolverine (animal)

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.