This spell summons a natural creature. It appears there the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the creature, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn.
The spell conjures one of the creatures from the 7th-level list on the Summon Nature's Ally table below, 1d3 creatures of the same type from the 6th-level list, or 1d4+1 creatures of the came type from a lower level list. All the creatures on the table are neutral unless otherwise noted.
7th Level
Arrowhawk, Large
Dire tiger
Elemental, Huge
Elephant
Octopus, giant (animal)
Pixie [can't cast irresistible dance, neutral good]
Tojanida, Large
Treant [neutral good]
Xorn, Large
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.